Earlier development capture: a hero overlooks the city from a rooftop

Consequences of Failure

Power has rules. Failure has a price.

Live a life. Keep a secret. Pay for what you break.

Consequences of Failure is an open-world superhero game where you live a whole life: a home, a job, a dog, and a secret if you need one. Powered people share the streets with everyone else, the army shows up when they fight, and anything that breaks stays broken. Real musicians and real businesses are moving in, so the radio, the billboards and the shops belong to real people.

Watch the VAN-BOT run 0:44

In development Earlier game capture

People make the world

Launch lineup.

Music, shops, comedy and comic worlds. Meet the people building Consequences of Failure with us.

A street at dusk in the game city, lights coming on

Musicians

In the game Tru Foe: his music and his likeness

Laron · Khadijah Tomorrow (AI artist) · Danielle (R&B singer)

What this is
Artists bringing their music and identities into the world.
What you’re getting into
Share your music and talk through how your songs, character and shows could fit the city.
What you get out of it
A way for players to hear your work, discover you and follow your music beyond the game.
Meet the musicians →
Zimm's hardware store and its parking lot in the game

Shops and businesses

In the game Hey You’re Hired (jobs) · MyFieldTime (contractors) · Directors Palette (AI)

LogNog (logs) · All Star Barber (vendor) · Dee (vendor)

What this is
Real businesses finding a place in the city.
What you’re getting into
Introduce your business and work with us on its storefront, character or place in the city.
What you get out of it
A way for players to discover your business and find your real services.
Meet the businesses →

Comedians

Spots open at launch

What this is
Your act plays the city’s clubs, You Trippin’ and The Laugh Standard.
What you’re getting into
Ask Machine King for a creator invite. Introduce your act and talk through your character and show plans.
What you get out of it
A new audience for your comedy and a way for players to find your work.
Meet the comedians →

Comic book creators

Scott · Raige Saphire

What this is
The Crossing: comic creators’ universes crossing into ours.
What you’re getting into
Describe your characters in your own words and talk through how their universe could cross into ours.
What you get out of it
A place for players to meet your characters and discover the comics they came from.
Meet the comic book creators →

Make something of your own? Ask Machine King for a creator invite, then introduce yourself.

A whole world to live in

Where will you
make your name?

New streets. Different rules. A story in every country. Choose somewhere and meet the world beyond your doorstep.

Zoom in, then scroll to explore.
AfghanistanAlbaniaAlgeriaAngolaArgentinaArmeniaAustraliaAustriaAzerbaijanBangladeshBelarusBelgiumBelizeBeninBoliviaBosnia and HerzegovinaBotswanaBrazilBruneiBulgariaBurkina FasoBurundiCambodiaCameroonCanadaCentral African RepublicChadChileChinaColombiaCongoCosta RicaCroatiaCubaCzech RepublicDenmarkDjiboutiDominican RepublicEcuadorEgyptEl SalvadorEquatorial GuineaEritreaEstoniaEthiopiaFijiFinlandFranceGabonGeorgiaGermanyGhanaGreeceGuatemalaGuineaGuinea-BissauGuyanaHaitiHondurasHungaryIcelandIndiaIndonesiaIranIraqIrelandIsraelItalyIvory CoastJamaicaJapanJordanKazakhstanKenyaKuwaitKyrgyzstanLaosLatviaLebanonLiberiaLibyaLithuaniaMadagascarMalawiMalaysiaMaliMauritaniaMexicoMoldovaMongoliaMontenegroMoroccoMozambiqueMyanmarNamibiaNepalNetherlandsNew ZealandNicaraguaNigerNigeriaNorth KoreaNorth MacedoniaNorwayOmanPakistanPalestinePanamaPapua New GuineaParaguayPeruPhilippinesPolandPortugalPuerto RicoQatarRepublic of the CongoRomaniaRussiaRwandaSaudi ArabiaSenegalSerbiaSierra LeoneSlovakiaSloveniaSolomon IslandsSomaliaSouth AfricaSouth KoreaSouth SudanSpainSri LankaSudanSurinameSwedenSwitzerlandSyriaTaiwanTajikistanTanzaniaThailandThe BahamasTogoTrinidad and TobagoTunisiaTurkeyTurkmenistanUgandaUkraineUnited Arab EmiratesUnited KingdomUnited StatesUruguayUzbekistanVenezuelaVietnamWestern SaharaYemenZambiaZimbabweAndorraBahrainEswatiniHong KongMonacoSingaporeSão Tomé and Príncipe

Tap a country to explore. Small countries have a dot; you can also choose any country by name.

The world is yours to explore.

Choose a country for its people, its rules and its most wanted.

A fictional world in development. Some places are still being built. Map outlines: Natural Earth.

VanBot unfolds from a white utility van into a towering blocky machine

Earlier game footage.

Year One · The outbreak

Galloway built it.
Then it broke loose.

VanBot is a Vaughan Galloway creation. The outbreak is Year One.

Galloway has money, influence and machines. He has no superpowers. One of his creations is loose — and this is where its story begins.

Watch VanBot move

Lives beyond the headlines

Same planet.
Different lives.

From finding tonight’s shelter to owning the skyline. Every country holds more than one kind of life. Here are four people to meet.

CanadaMiddle classRussiaDestituteChinaWorking classMonacoWealthy
  1. Destitute
  2. Poor
  3. Working class
  4. Lower-middle class
  5. Middle class
  6. Upper-middle class
  7. Wealthy
  8. Ultra-wealthy
  9. Oligarch
Roman Vasilyev in everyday clothes

Destitute · Russia

Roman Vasilyev

A warm meal and a safe place to sleep come first.

Jiayi Zhao in everyday clothes

Working class · China

Jiayi Zhao

A shift to finish, rent to cover, and a life beyond work.

Nicole Mitchell in everyday clothes

Middle class · Canada

Nicole Mitchell

A steady job, a home of her own, and plans for tomorrow.

Mathieu Girard in everyday clothes

Wealthy · Monaco

Mathieu Girard

A home by the sea, with room to choose what comes next.

Meet four people from our world.

01 The world

One world. Real rules. It remembers.

Every city has its jobs, its police and an army down the road. Most people have no powers, and you don't need them to matter.

If someone sees you change into your costume, they remember. Break a storefront and it's still broken tomorrow. The news covers what happens, including what you did.

A caped hero in red and cobalt stands on a rooftop ledge above a blocky city grid while two jets and an attack helicopter fly past.
Rooftop, Tokyo. From the game.

More places to make a life

Every town
has its places.

Places already standing, and the ones coming next. Each built to have a purpose, from a quiet errand to the end of a chase.

The town hall, an early build of the civic buildings
Town hall An early build. The local government gets an address.
A house in the snow with its porch light on
Home A place of your own to come back to.
Inside the Voltline electronics store
Voltline Electronics for your life and your kit.

Next on the map

  • Hospital Get patched up after a bad fight.
  • Fire station The crews who answer fires and emergencies.
  • Police station Where arrests lead to booking and a cell.
  • Recruiting office Enlist and start a military career.
  • Post office Send mail and collect deliveries.
  • Licensing office Get your licence and keep your paperwork in order.
  • Clinics Care closer to home.
  • Training grounds Police and military training.

02 What you do

A whole life. Powers optional.

SARGE on the range · Earlier game footage

Take aim. Make it count.

A trained operative, a rifle, and a target. No superpowers needed.

Explore the guns and attachments →
  • Work a job.

    Courier shifts today. The city has its own job board.

  • Keep a secret.

    Change where nobody's looking, or someone will know.

  • Fight with your head.

    Punch, guard, grab, clinch. Timing wins, not button-mashing.

  • Break things.

    Walls, forts and storefronts come down and stay down.

  • Bring the dogs.

    Adopt two, train them, take them home after a bad day.

  • Get known.

    The city learns your name, for better or worse.

Money, influence and hired power

They don’t have powers.
They employ people who do.

Meet two of America’s biggest oligarchs.

LONGHORN

Vaughan Galloway

Galloway Group. A compound out in Texas. FIST on his payroll.

And VanBot — the creation that broke loose.

Follow VanBot’s story →

THE DEALER

Charles J. Sapphire

Sapphire Holdings. DEC-52 at his side.

His power is money, companies and the people he can put to work.

Actions have consequences

The stars go up.
So does the response.

A crime seen is a crime someone can report. Wanted stars track the heat. Your country’s laws and the threat you pose decide who comes next.

  1. ★ / ★★

    Police on the street

    Patrols respond, look for the suspect and give orders.

  2. ★★★ / ★★★★

    A bigger response

    Tactical police and federal forces can join the pursuit.

  3. ★★★★★ / ★★★★★★

    Beyond the police

    The army and sanctioned powered fighters can be called in where the country allows it.

Arrest has an aftermath.

Cuffs, booking, property held as evidence, and the terms of your release. Escaping custody adds to the heat.

Your day in court Coming soon

The courthouse is part of the road ahead. A full court hearing is not playable yet.

Explore the laws and World Watch List

Before the invasion

Eight years before the invasion, Rusty Richards returns.

That's where the story opens. That's all we're saying for now.

03 See it in motion

Every fight leaves a mark.

Real scenes from the game. See the action, then explore the equipment behind it.

SARGE on the range · Earlier game footage

At the range

A steady hand. A clear shot.

Watch SARGE step into his aim and fire. The gun is only the beginning — choose the separate attachments that fit your kit.

VAN-BOT, a white utility van unfolded into a standing robot, holds a long blade with a glowing red edge on a suburban road. The driver is visible in the cab in its chest.

Vehicles

The van is also a robot.

Drive the utility van, stop, press T. VAN-BOT stands up with a blade, walks the block, chops through a parked car and a house wall, then folds back into a van and drives off.

A figure stands in front of a raider fort's scrap wall. The cream brick section is cracked and torn open where it was punched through.

Breakable world

Break it. It stays broken.

Walls, storefronts, forts and piers are built from pieces that really break. Tear a hole in a raider fort's scrap wall, save, come back later: the hole is still there.

In costume and cape at a crossroads, the hero stands beside a flipped car inside an orange ring. On screen: Nobody saw you change. Costume on.
Nobody saw.
In the rain outside an office block, the caped hero faces a coworker in a courier jacket. On screen: Seen changing by Zanele Nkosi.
Zanele did.

Secret identity

Keep the day job. Keep the secret.

Clock in as a courier in Kampala. A car flips at the crossing: slip away, change where nobody's looking, lift it off the driver, and get back before the depot notices. Change in front of a coworker and she knows. Nobody else does.

A cloaked hero faces a two-legged walker mech with missile pods in a city street. A tank sits to the left and an attack helicopter hovers overhead.

War

The army is already here.

Tanks, gunships, jets and walkers share the streets with you. Air bases, naval yards and garrisons are on the map, and their walls come down like everything else.

Dogs

Bring the dogs.

Adopt two from the kennel. Rex and Juno walk at heel, stay, keep quiet, come running, and bark at strangers when you tell them to speak. After a bad day, a cuddle at home actually helps.

An Ascendant in red hovers beside an apartment block and fires a crackling white lightning beam down a city street toward a helicopter.

Ascendants

Not everyone flies.

Ascendants take to the air and throw lightning and heat rays. You can play one. You don't have to.

A soldier in green fires a railgun. A bright blue trail runs straight through a wooden wall toward a target behind it.

Weapons

Hold. Charge. Release.

Take the RG-2 railgun from the armory, hold to charge, let go. The shot goes straight through a wooden wall and into whatever is behind it.

A white airliner with a yellow tail banks over forested hills and a winding road, an airfield in the distance.

Travel

Take the flight.

Climb the airstairs, find seat 2A, and watch the takeoff out the window. The crew is on board. So are you.

Billboards and radio

The billboards are real.

Walk past a billboard for a real job board, a real storyboard app and a real artist's new single. Get in a car and turn on the radio.

  • Billboards in four shapes, from extra wide to tall
  • Get in a car, turn the radio on, change the station
  • The radio has its own stations, with a slot waiting for real songs

04 Who it's for

For people who want to live there.

No paid power. No loot boxes. Every paid spot in the world is labelled.

  • If you've waited years for a superhero game that lets you live in the city, not just punch it.
  • If you liked owning a house and a trade in the old online worlds more than the boss fights.
  • If you like to break things and see them stay broken.
  • If you make music, run a shop or make people laugh: there's a place for you in this world. See below.
  • Not for anyone who wants to buy power. You can't. No loot boxes either.

06 Watch

Tune in to KMK 9.

Four channels: trailers, the devlog, the news from inside the game, and the music. KMK 9 is the news station on THE SIGNAL network.

Now on CH 2 / Devlog

The van is also a robot

It drives down the street, stands up and swings a blade. Captured in the game.

    THE SIGNAL network

    KMK 9 follows the story.

    The field crew has a reporter, a camera operator and a van. Their camera captures events in the world; the newsroom keeps an archive of the footage.

    Your actions make news.

    Country rules shape what KMK 9 can broadcast. The station belongs to THE SIGNAL, the world’s network for news, radio, TV and advertising.

    Explore the countries behind the headlines →

    See what you carry.

    The actual models from the game. Choose the scope, sight or silencer that suits you.

    Kuchler Mk I — bare game model

    Kuchler Mk I

    Compact rifle · 5.56x45mm

    RG-2 Railgun — bare game model

    RG-2 Railgun

    Rare rail weapon · rail

    Combat Shotgun — bare game model

    Combat Shotgun

    Pump shotgun · 12 gauge

    9mm Sidearm — bare game model

    9mm Sidearm

    Pistol · 9x19mm

    Game models shown separately, not gameplay. Sizes are adjusted to show each model clearly.

    Explore the armory

    Power has more than one shape.

    Discover the many faces of power. Find the rank, range and available moves for each power.

    Acid Spit power artwork

    Biological · Superhuman

    Acid Spit

    Spit a gob of acid that eats through armour plates and locks, and keeps burning for 5 s.

    Absorption Field power artwork

    Cosmic · Superhuman

    Absorption Field

    Project a cone of energy: spread it wide, focus it into a longer jet, fire three bursts, or leave a damaging patch.

    Absolute Frost power artwork

    Elemental · Exceptional

    Absolute Frost

    Tap for a small cold blast, hold for a bigger one, split it into three, or leave it as a proximity mine.

    Auto Turret power artwork

    Force · Superhuman

    Auto Turret

    Summon a hard-force turret as one heavy unit, a short-lived swarm, a defensive line, or a battery that detonates when dismissed.

    Aura Read power artwork

    Psionic · Superhuman

    Aura Read

    See the rank and power family of everyone in sight as a coloured aura.

    Attack Drones power artwork

    Tech · Superhuman

    Attack Drones

    Many small drones that do not last long.

    Browse the power library

    The powered and the ordinary

    How much power
    can one person hold?

    Hundreds of powers. A world full of people who have none. The difference changes every fight.

    Find your powers
    RAGE, a green, square-headed powered fighter in dark armour
    RAGE · Character preview

    Lefevre Threat Level Scale

    From an ordinary person to a force that can crack a world.

    1. 1

      Civilian

      An ordinary person

    2. 2

      Trained

      Soldier, cop, athlete: training and gear

    3. 3

      Exceptional

      The best a human body can be

    4. 4

      Enhanced

      Past human: the experiment worked

    5. 5

      Superhuman

      Holes a brick wall, shrugs off bullets

    6. 6

      Apex

      Splits rock; top of the street-level world

    7. 7

      Demigod

      Craters rock

    8. 8

      Cataclysmic

      Breaks a hill

    9. 9

      Planetary

      Levels a mountain

    10. 10

      Cosmic

      Cracks a world

    Where it comes from

    Your origin changes what you are — and what it takes to recover.

    Skilled Human

    No powers. Everything they can do, they learned.

    Altered Human

    Something was done to a human body, and it took.

    Tech Enhancement

    The power is equipment. Take it off and they are a person.

    Mutated Human

    Changed at the root. The body itself is different.

    Spiritual Enhancement

    The power did not come from anywhere a scan can find.

    Robotic

    A machine, whatever else it also is.

    Symbiotic

    Two things sharing one body.

    Alien

    Not from here, and not built like anything that is.

    Unknown

    Nobody has established what they are. Including them.

    What it can do

    • Biological

      Strength, speed and the body itself.

    • Elemental

      Fire, frost, earth and storms.

    • Force

      Shields, blasts and solid constructs.

    • Psionic

      The mind, senses and unseen influence.

    • Cosmic

      Gravity, space and forces beyond Earth.

    • Tech

      Built, carried and engineered.

    07 Coming later

    The world doesn't stop at the game.

    A companion site is on the way: your character, the news and the map, from any browser. None of it is live yet. This is what we're building toward.

    • Not live yet

      Passport

      Create, edit and view your character outside the game. Same character in the game or out of it.

      1. 01Create
      2. 02Edit
      3. 03View
    • Not live yet

      The Signal

      The world's own news. When something big happens in the world, The Signal covers it.

    • Not live yet

      World Map

      The whole map in your browser: cities, bases and who holds what. Look before you drop in.

    • Not live yet

      Job Board

      Open jobs, contracts and missions, posted from inside the world. Pick one before you log in.

    • Not live yet

      Play in the browser

      A slice of the game that runs right in the browser. No install.

    Your hometown. Your characters.

    Join the beta.

    The first wave has room for 25 beta testers, plus founders and launch partners. When it’s full, join the waiting list.

    1. Get your invite

      Get an invite code from Machine King.

    2. Tell us who you’ll be

      Sign up and describe your characters. You type their names so we spell them right.

    3. Talk your characters through

      After you sign up, Machine King calls you to talk your characters through. We never call first: you submit your signup and descriptions before the call.

    4. Start at home

      Your characters start in your hometown’s city, anywhere in the world.

    Three ways into the world

    These are the three big groups above civilians. They describe your character’s kind, separate from the ten ranks on the Lefevre scale, where Demigod is rank 7.

    Operative
    No powers. You go on missions as a contractor with guns and gadgets.
    Superhuman
    Powered. Your abilities shape how you move, fight and live.
    Living Superweapon
    The top tier: you can fly into space and survive there. Founders only.

    Not yet

    Wishlist and pre-orders

    There's no store page yet. When it opens, it'll be right here, and beta testers hear first.

    Pre-order Coming soon Join the beta