What Consequences of Failure is
An open-world superhero game where the city keeps score. The short version, mostly in pictures.

Consequences of Failure is an open-world superhero game. You get a whole city, and it keeps score.
A city that is busy without you
Every city has its jobs, its police and an army down the road. Most people in it have no powers, and you don't need them to matter. In the game

Strength you can measure
Every powered person sits somewhere on one ladder, the Lefevre Threat Level Scale, from Civilian at 1 to Cosmic at 10. It decides what a full blast does to a house: a scratch at the bottom, nothing left standing at the top. How strong is strong? walks through all ten ranks. In the game
Hits leave marks
When you get shot, your armor should tell you how it is holding up without burying the screen in numbers. Here is the design we are building for that: one small gauge over each body, sparks for rounds the armor stopped, a hole for the round that got through. Coming
The numbers in it are already the game's: a soft Kevlar vest lets a quarter of a pistol round through and almost all of a rifle round. The gauge and the marks are new and not in the game yet.
Guns are one gun plus parts
A gun in the game is the bare gun plus the parts you snap on: a silencer, an auto switch, a grip you printed yourself. Each part changes real numbers, and none of them changes the bullet. Beta members can read the full breakdown. Beta members
What comes next
We will post here as things land: short clips, real frames, and plain notes on what is in the game and what is still coming. Anything marked Coming is a design, not a promise of a date.

