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Guns are modular: attachments and what they change

A gun is the bare gun plus the parts you snap on. Here is what a silencer, an auto switch and a printed grip each do to the 9mm sidearm, with the game's own numbers.

Diagram of the blocky 9mm sidearm with a silencer on the muzzle, an auto switch on the back of the slide and a printed grip sleeve picked out in yellow, each with a white label.
A diagram, not a game screenshot. The parts and numbers are the game's.

Every gun in the game starts as the bare gun. Parts are separate items that snap onto its sockets, and some of them you print yourself. In the game

The rule underneath all of it: a part changes the gun, never the bullet. A 9mm round does 7 damage whether the gun is bare or loaded with parts. What changes is how often it fires, how hard it kicks, how far the shots wander and how loud it is.

In the game Diagram with the game's own numbers

Snap on a part, see what changes

The 9mm sidearm with a silencer, an auto switch and a printed grip snapped on A blocky pistol on a workbench mat. A silencer snaps onto the muzzle, an auto switch onto the back of the slide, and an orange printed grip sleeve onto the handle. Each part is labelled. SILENCER AUTO SWITCH PRINTED GRIP

9mm sidearm

StatBareNow
FireSingleFull auto
Time between shots0.22 s0.05 s
Damage per bullet77
Recoil1.301.32
Spread0.0140.082
Aim sway100%80%
Noise100%35%

Lower recoil, spread and sway are better. Damage never changes: a part changes the gun, not the bullet.

  1. 1Bare gun. One shot per pull.
  2. 2Silencer. Much quieter. A touch less kick, a touch more sway.
  3. 3Auto switch. Full auto, but it kicks and sprays.
  4. 4Printed grip. Pulls the kick, spread and sway back in.
Every part and number comes from the game's attachment data for the 9mm sidearm (the grip is the printed TPU sleeve, fresh off the printer). The drawing is a diagram, not a game screenshot.

The three parts on the sidearm

Silencer. Noise drops to 35 percent of a bare gun, or 20 percent with subsonic ammo. It takes 5 percent off the kick and adds 5 percent to the sway.

Auto switch. Fits the 9mm sidearm only. It turns one shot per pull into full auto: 0.05 seconds between shots instead of 0.22. The price is control. Spread goes from 0.014 to 0.09 and the kick climbs to 1.7 before the silencer trims it.

Printed grip. A sleeve you print in flexible plastic and slide over the handle. It takes 18 percent off the kick, 9 percent off the spread and 24 percent off the sway. A worn grip does a little less.

Why bother

Because the same gun can be a quiet tool or a loud, messy one, and you choose which. A silenced sidearm is for not being heard. The switch is for a bad day. The grip is what makes the switch usable.

What else snaps on

Rifles, submachine guns and shotguns take a red-dot sight (1.25 times zoom). Rifles also take a 4 times scope. Neither one changes the round either. In the game

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